12 Glowing Tag Options

Check out these exciting ways to make the most of your Glow Tag game set!

For all versions:

  • Define the playing area and ensure its clear of obstructions and tripping hazards
  • Players wear lit LED bracelets unless otherwise¬†noted. Colors may vary by the type of game
  • Give time for the non-‘It’ players to hide at the start of¬†the game
  • Tagging: The aim of ‘It’ is to tag another player by touching them. This should be a gentle touch or tap.

Classic Glow Tag

Number of Players: 3-12

Complexity: Simple

Setup: All players wear lit bracelets except the ‘It’ player, who turns theirs off.

Play: ‘It’ races to tag the lit players. A tagged player become ‘It.’ They turn their bracelet off and the tagger turns theirs back on. Play as long as desired.

Glow Chain Tag

Number of Players: 3-12

Complexity: Simple

Setup: The It player starts with a lit bracelet, all others with unlit bracelets.

Play: As ‘It’ tags others, they turn their bracelets on and join hands to form a glowing chain. Play until all players join the chain.

Special Note: Works best in enclosed spaces.

Find the Dark (Reverse Tag)

Number of Players: 3-12

Complexity: Simple

Setup: All players wear lit bracelets except the ‘It.’

Play: All players attempt to tag It. Once tagged, that player turns their bracelet on and the tagger turns theirs off, becoming the new ‘It.’

Color Chase

Number of Players: 4-12

Complexity: Simple

Setup: Divide into blue vs. green teams with lit bracelets.

Play: Green bracelet players tag blue players, who turn off their bracelets when tagged. Play until all blue are tagged (then swap roles).

Radioactive Zombie Tag

Number of Players: 3-12

Complexity: Medium

Setup: All players wear unlit bracelets except the zombie, who wears a lit bracelet.

Play: Each player the zombie tags turns on their bracelet and becomes a zombie too. Play until all players are zombies.

Flashlight Glow Tag

Number of Players: 3-12

Complexity: Medium

Setup: Give flashlights to up to 4 players who also turn on their bracelets.

Play: Players with flashlights search for the others. Once within 10 feet of an unlit player, they turn on their light to “tag” them. Those two players switch roles, swapping flashlights and turning bracelets on/off.

Special Note: Requires at least one flashlight.

Glow Freeze

Number of Players: 4-12

Complexity: Medium

Setup: Divide into blue vs. green teams with lit bracelets.

Play: Blue bracelet players try to tag green, causing them to freeze (stop moving). Unfrozen green players can unfreeze other greens. Play until all green are frozen (then swap roles).

Stealth Unity

Number of Players: 4-12

Complexity: Medium

Setup: Secretly hand out equal numbers of green and blue bracelets. Players should keep them hidden as they spread out across the playing field.

Play: Count down from 5, turn on your bracelet and race to find everyone else with your color. Be the first team to all join hands.

Special Note: Technically not a tag game.

Glow Ruler

Number of Players: 4-14+

Complexity: Medium

Setup: All players wear lit bracelets except two competing “rulers.”

Play: The rulers tag other players. Each tagged player must give their bracelet to the ruler. The ruler with the most bracelets once everyone is tagged wins.

Special Note: Include more players by adding more rulers.

Octo-Glow

Number of Players: 6-13+

Complexity: High

Setup: Identify two safe zones on opposite sides of the playing field. The ‘It’ player starts in the middle, the others in one of the safe zones.

Play: It shouts, “Feed me!” Players then race towards the opposite safe zone. Tagged players become octopuses, who turn off their bracelets, plant one foot in place and attempt to tag other crossing players. The last player tagged becomes It the next round.

Special Note: Add more players by having only the fastest players wear bracelets.

Team Glow Tag

Number of Players: 4-12

Complexity: High

Setup: Divide into blue vs. green teams. Half of each team turns on their bracelets.

Play: Those wearing lit bracelets try to tag their unlit opponents. Tagged players are out. The first team to tag all the unlit player wins.

Color Invasion

Number of Players: 4-24

Complexity: High

Setup: Pick a home base for each color. Give half the players of each team a lit bracelet.

Play: Players without bracelets attempt to reach their opponent’s base without being tagged by lit players. Tagged players are out. The team with the most successful players wins.

Special Note: Great for large groups.

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