Glow Battle ®: A Ninja Game with Glow-in-The-Dark Foam Swords
Battle like a ninja samurai using harmless glowing swords! Family, friends and neighbors play organized sword fighting games using (harmless!) glowing foam weapons. With 10 variations, it encourages kids and families to play together.
Ages: 8 to 65+, all ages play together
Number of Players: 2-4
Batteries included? Yes
In Stock Ready to Ship (can be backordered)
What is Glow Battle?
Unleash your inner ninja at your next birthday party, sleepover or group gathering with an epic glow-in-the-dark sword fight! Players arm themselves with (harmless) foam weapons then face off with one another in games like Knights of Old, Gladiators—or make up their own game! Each set includes 4 light up foam weapons. For 2-4 players, ages 8+.
What’s in the Box?
This premium game kit includes newly improved foam swords, dojo markers and batteries you'll need for a dozen or more games:
- 4 Weapons of Light
- 4 Dojo Markers
- 10 Downloadable Game Option Cards
- Base Game Instructions
- All required batteries
No additional equipment needed!
SEE THE GAME IN ACTION
What age is it meant for?
If you can run, you can play! The most common ages of our players are 8-14 but something we’re proud of is the way that multiple ages can play together. We’ve literally seen grandparents play with their grandchildren. It also works great for birthdays, family reunions, camps and icebreakers.
How many people can play?
It ranges from 2-20+, depending on the game chosen. The “main” game “Glow Battle,” contains parts for up to ten players but Gladiator is perfect for as few as two. Thieves & Guards allows twenty or more people to play.
Where can I play it?
As long as there’s space to run freely — and safely — there’s an opportunity to play this game. Backyards, parks, campgrounds: they all work. You also can play indoors with the lights off so long as the area is clear of obstructions. Indoor rec areas and gyms work especially well for this.
How are hits registered?
The bracelets are used to keep track of hits; they don’t actually register them. Every player begins the game with their bracelet in “solid” mode. After they are hit the first time, they must return to their team’s “Regeneration Station” (aka home base), then change their bracelets to strobe mode. If they get hit again, they’re out of the game for the round. The hits themselves are recognized using the honesty method. Although it doesn’t hurt, players KNOW when they’ve been hit. Sometimes a moderator is helpful, but for the most part we’ve found that people embrace the spirit of the game and are honest about keeping track of hits.