Glow Battle ®: A Ninja Game with Glow-in-The-Dark Foam Swords
Battle like a ninja samurai using harmless glowing swords! Family, friends and neighbors play organized sword fighting games using (harmless!) glowing foam weapons. With 10 variations, it encourages kids and families to play together.
Ages: 8 to 65+, all ages play together
Number of Players: 2-4
Batteries included? Yes
$29.90
In Stock Ready to Ship (can be backordered)

What is Glow Battle?
Unleash your inner ninja at your next birthday party, sleepover or group gathering with an epic glow-in-the-dark sword fight! Players arm themselves with (harmless) foam weapons then face off with one another in games like Knights of Old, Gladiators—or make up their own game! Each set includes 4 light up foam weapons. For 2-4 players, ages 8+.
What’s in the Box?
This premium game kit includes newly improved foam swords, dojo markers and batteries you'll need for a dozen or more games:
- 4 Weapons of Light
- 4 Dojo Markers
- 10 Downloadable Game Option Cards
- Base Game Instructions
- All required batteries
No additional equipment needed!

SEE THE GAME IN ACTION
FAQ
What age is it meant for?
If you can run, you can play! The most common ages of our players are 8-14 but something we’re proud of
is the way that multiple ages can play together. We’ve literally seen grandparents play with their
grandchildren. It also works great for birthdays, family reunions, camps and icebreakers.
How many people can play?
It ranges from 2-20+, depending on the game chosen. The “main” game “Glow Battle,” contains parts for
up to ten players but Gladiator is perfect for as few as two. Thieves & Guards allows twenty or more
people to play.
Where can I play it?
As long as there’s space to run freely — and safely — there’s an opportunity to play this game.
Backyards, parks, campgrounds: they all work. You also can play indoors with the lights off so long as
the area is clear of obstructions. Indoor rec areas and gyms work especially well for this.
How are hits registered?
The bracelets are used to keep track of hits; they don’t actually register them. Every player begins
the game with their bracelet in “solid” mode. After they are hit the first time, they must return to
their team’s “Regeneration Station” (aka home base), then change their bracelets to strobe mode. If
they get hit again, they’re out of the game for the round. The hits themselves are recognized using the
honesty method. Although it doesn’t hurt, players KNOW when they’ve been hit. Sometimes a moderator is
helpful, but for the most part we’ve found that people embrace the spirit of the game and are honest
about keeping track of hits.
1 review for Glow Battle ®: A Ninja Game with Glow-in-The-Dark Foam Swords
WHAT OUR PLAYERS SAY

Glow Battle ®: A Ninja Game with Glow-in-The-Dark Foam Swords
$29.90Add to Cart View Details
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Peyton R. –
I was looking for something to get my sister for Christmas and she is not girly or anything so this looks like the perfect gift ad it keeps you honest because some times my and my sisters like to cheat a bit! lol! I can not wait to give this to her she will be so happy!